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Deck-builders, tactics, and strategic decision-making
I’m not usually one to sing praises, especially not for a modern indie strategy game. But Into the Breach somehow snuck past my defenses and made me actually, genuinely, begrudgingly enjoy myself.
I didn't ask for a graphical overhaul, Bay 12, but I suppose this legendary time-sink is slightly less impenetrable than it used to be. Don't mistake that for an endorsement, it's just a concession.
Honestly, when I heard 'card game' and 'roguelike' together, I just sighed. Another one. But then I sat down with Slay the Spire, and now I'm here, sleep-deprived and slightly annoyed that it's actually... good.
A free, open-source Civ V clone that runs on a potato and somehow captures everything that made the original great. I'm annoyed at how good this is.
I've spent twenty years watching roguelikes bolt random mechanics onto tired formulas. Then Terry Cavanagh turns dice into a legitimate strategic system and I'm furious that it actually works.
I've been waiting twenty years for EA to re-release Command & Conquer properly. Instead, a bunch of dedicated fans did it for free, and somehow it's better than anything I could have paid sixty quid for.
I've been playing chess since I was eight years old, and I thought I'd seen every possible way to ruin it. Then PUNKCAKE Délicieux handed the Black King a shotgun and somehow made chess stressful again.
I've spent twenty years watching indie developers slap cards onto everything like it's innovation. Then scriptwelder made me genuinely invested in 14th century Polish water infrastructure. I'm as surprised as you are.
Look, I've slain dragons and saved kingdoms, but apparently arranging a backpack is where my gaming career goes to die. This inventory management roguelike turned my organizational anxiety into actual gameplay, and I hate that it works.
After thousands of hours watching RNG ruin my life in other games, I found myself voluntarily playing a game where dice control everything. I'm as surprised as you are.
Someone finally mashed up Isaac and Plants vs. Zombies, and against all odds, it's not a complete disaster. I'm as shocked as you are.
I've played enough roguelikes to fill a landfill, and most blend together like bland oatmeal. This alpha version of Shogun Showdown made me pause my cynical eye-rolling for about three hours straight, which is basically a marriage proposal in my world.
Another itch.io deck-builder that wants my attention. Except this one has a genuinely clever twist that made me restart three times before I figured out I'm supposed to NOT play my cards. Which is... different.
A physics-based deckbuilder about firing balls at dice while managing an ecosystem of spiders, poop, and flies. I've been reviewing games for 15 years and somehow THIS is what finally broke my brain.
I've played enough card-based city builders to fill a landfill, and most deserve to be there. Draft City, however, made me forget about my backlog for an evening—which is basically a marriage proposal in my world.
I escaped a dystopian cyber-prison in twelve minutes. Mort-on's prototype shows promise but feels like I played the tutorial and then the credits rolled. At least it's free.